// Tile is a Representation of a Space on the board with and Image and Data about it
// Authors: Matthew DeNovio

#ifndef TILE
#define TILE
#include "Image.h"

class Tile
{

private:
	Image _image;

	void loadData(string loc);

	U16 _data;

public:
	Tile(void);
	~Tile(void);
	Tile(string path);

	Image& Image(){return _image;}

	bool isWalkable();

};

#endif
